🎉Welcome
Welcome to EnchantedMobs 2, a configurable plugin that adds level-scaled powers to naturally spawned monsters.
The plugin focuses on extending vanilla combat rather than replacing it:
Monsters keep their normal AI and behavior.
Powers are assembled from YAML using triggers, conditions, modifiers, and abilities.
Visual effects are used selectively so ordinary enhanced mobs remain practical on production servers.
Difficulty can scale with nearby players and coexist with custom items, enchantments, weapons, skills, and companion systems.
What changed in 2.0.0?
Version 2.0.0 replaces the old per-event implementation with one unified execution model:
A trigger creates a runtime context.
Typed conditions decide whether the power continues.
Typed modifiers change event values such as damage, healing, projectile data, explosion yield, or revive health.
Ordered abilities apply the configured effects.
The update also adds reusable registries for abilities, conditions, modifiers, and custom triggers; new control-flow actions such as any_of; new player and movement actions; improved projectile tracking; many new bundled powers; and per-power display hiding with hide-name.
Custom power files written for 1.x may require changes. Read the 2.0.0 migration guide before updating a production server.
Recommended reading
Links
Get the plugin
Get support
Support is provided through the Discord server. Please read the server rules and plugin license before requesting assistance.
Users in mainland China who purchased the plugin may use QQ group 815351827 with proof of purchase.
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