🧠逻辑规则
最后更新于
match-entity:
none: truematch-entity:
any:
zombie:
entity-types:
- ZOMBIE
- HUSK
skeleton:
entity-types:
- SKELETON
- STRAYmatch-entity:
any:
vanilla-boss:
entity-types:
- WITHER
- ENDER_DRAGON
mythic-boss:
mythicmobs:
- SkeletonKing
- InfernalDragonmatch-entity:
monster: true
not:
entity-types:
- CREEPERmatch-entity:
not:
any:
players:
entity-types:
- PLAYER
named-boss:
entity-contains-name:
- Boss
protected-tag:
entity-tag:
- protectedmonster AND (zombie OR skeleton) AND NOT protectedmatch-entity:
monster: true
any:
zombie:
entity-types:
- ZOMBIE
- HUSK
- DROWNED
skeleton:
entity-types:
- SKELETON
- STRAY
- WITHER_SKELETON
not:
entity-tag:
- protectedmatch-entity:
any:
armed-zombie:
entity-types:
- ZOMBIE
equip:
main-hand:
material-tag:
- minecraft:swords
ranged-skeleton:
entity-types:
- SKELETON
ranged: truematch-entity:
not:
animal: trueabilities:
nearby:
type: nearby_entities
radius: 8
amount: 6
match-entity:
monster: true
not:
any:
creeper:
entity-types:
- CREEPER
protected:
entity-tag:
- no_enchantment_target
abilities:
glow:
type: particle
target: TARGET
particle: ENCHANT
amount: 5match-entity:
any:
custom:
mythicmobs:
- SkeletonKing
vanilla:
monster: true
entity-health:
min: 100