❤️效果、氧气、饥饿与经验触发器
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abilities:
accumulate-experience:
type: state
key: experience-lifeblood
operation: ADD
amount: '{original_experience}'
trigger-at: 3
consume-trigger-value: true
trigger-abilities:
restore-health:
type: set_health
target: PLAYER
amount: 'min({health} + {state_trigger_count}, {max-health} * 0.5)'
consume-experience-orb:
type: remove
target: SKILL
prevent-normal-experience:
type: cancel_event