For the complete documentation index, see llms.txt. This page is also available as Markdown.

🧬Entity State Abilities

Every registered ability on this page is documented as a complete reference entry. All entries also support the common ability fields from the Abilities page.

Registry keys on this page

  • set_attribute

  • set_health

  • set_air

  • set_food

  • set_velocity

  • set_invulnerable

  • potion_effect

  • remove_potion_effect

  • extend_potion_effects

  • potion_cloud

  • freeze

  • fire

  • experience


set_attribute

Purpose: Sets the base value of one Bukkit attribute on a living entity.

Context: Default target: SOURCE; selected entity must expose the requested attribute.

Fields

Field
Default
Description

attribute

max_health

Namespaced attribute key such as minecraft:max_health.

value

1

New base value; supports {now} for current base and {max} for the implementation comparison maximum.

Example

Behavior and limits

  • When changing maximum health, current health is adjusted/bounded by the platform implementation.

  • This changes the base value rather than adding a temporary modifier.


set_health

Purpose: Sets a living entity's current health.

Context: Default target: SOURCE; target must be living and alive.

Fields

Field
Default
Description

amount

1

New health; supports current/max-health and trigger-damage placeholders documented by the implementation.

Example

Behavior and limits

  • The value is clamped to the legal health range and hard-capped by the implementation.

  • A value of zero may kill the entity.


set_air

Purpose: Sets remaining air ticks.

Context: Default target: TARGET; selected entity must be living.

Fields

Field
Default
Description

amount

current air

New remaining air; supports {air} and {max-air}.

Example

Behavior and limits

  • The value is clamped between the implementation's lower bound and maximum air.

  • Negative air can immediately continue drowning behavior when supported.


set_food

Purpose: Sets a player's food and saturation.

Context: Default target: SOURCE; selected entity must be a player.

Fields

Field
Default
Description

food

1

New food level, clamped to 0..20; {original} is current food.

saturation

0

New saturation, clamped to 0..20; {original} is current saturation.

Example

Behavior and limits

  • Both fields are applied whenever the ability runs.


set_velocity

Purpose: Sets or modifies an entity's velocity.

Context: Default target: TARGET; directional modes may also require SOURCE.

Fields

Field
Default
Description

operation

SET

SET, ADD, MULTIPLY, or SCALE.

direction

VECTOR

VECTOR, LOOK, SOURCE_TO_TARGET, TARGET_TO_SOURCE, or UP.

x / y / z

0

Configured vector for VECTOR.

strength

1

Magnitude for directional modes.

vertical

0

Value added to generated Y velocity.

multiplier

1

Scalar for SCALE.

Example

Behavior and limits

  • Cross-world source/target directional vectors produce no useful direction.

  • MULTIPLY is component-wise multiplication.


set_invulnerable

Purpose: Enables or disables entity invulnerability, optionally temporarily.

Context: Default target: SOURCE; requires an entity.

Fields

Field
Default
Description

value

true

Desired invulnerable state.

duration

0

Duration in ticks; non-positive uses persistent behavior.

Example

Behavior and limits

  • Temporary restoration is scheduled by the ability utility and requires the entity to remain valid.


potion_effect

Purpose: Applies one potion effect to a living entity.

Context: Default target: TARGET; requires a living entity.

Fields

Field
Default
Description

potion

SLOWNESS

Potion-effect registry key.

duration

100

Duration in ticks.

infinite-duration-threshold

999999

Positive threshold that converts duration to infinite; zero disables conversion.

amplifier

0

Effect amplifier, minimum 0.

ambient

false

Ambient flag.

particles

true

Show particles.

icon

true

Show HUD icon.

accumulate

false

Add existing duration and retain higher amplifier.

Example

Behavior and limits

  • Finite duration is clamped to at least 1 tick.

  • Accumulated duration saturates at the integer maximum.


remove_potion_effect

Purpose: Removes selected active potion effects from a living entity.

Context: Default target: TARGET; requires a living entity.

Fields

Field
Default
Description

potion

unset

Single exact effect or selector.

potions

empty

Ordered selectors; supports exact keys and categories such as ALL, BENEFICIAL, HARMFUL, and NEUTRAL.

max-effects

-1

Maximum effects removed; negative means unlimited.

Example

Behavior and limits

  • Effects are selected deterministically by registry key within selector rules.


extend_potion_effects

Purpose: Extends the remaining duration of selected active potion effects.

Context: Default target: TARGET; requires a living entity.

Fields

Field
Default
Description

potion

HARMFUL

Single exact effect or category selector.

potions

empty

Ordered selectors; supports ALL, BENEFICIAL, HARMFUL, NEUTRAL, and exact effect keys.

percentage

0

Percentage added to each selected effect's current remaining duration.

multiplier

unset

Direct duration multiplier; when present, overrides percentage and is clamped to at least 1.

max-effects

-1

Maximum effects extended; negative means unlimited.

Example

Behavior and limits

  • The amplifier, ambient flag, particles, and icon of each effect are preserved.

  • Infinite effects are left unchanged.

  • Finite durations are rounded to the nearest tick and saturate at the integer maximum.

  • Effects are selected deterministically by registry key within selector rules.


potion_cloud

Purpose: Spawns an area-effect cloud with one custom potion effect.

Context: Default target: TARGET; cloud position uses the resolved trigger location.

Fields

Field
Default
Description

radius

3.0

Cloud radius.

duration

120

Cloud lifetime in ticks.

potion

POISON

Potion-effect key.

potion-duration

100

Effect duration.

potion-amplifier

1

Effect amplifier.

accumulate

false

Add sampled existing duration and keep higher amplifier.

Example

Behavior and limits

  • Accumulation samples existing nearby effect state when the cloud is created; it is not recalculated independently for each future victim.


freeze

Purpose: Changes a living entity's freeze ticks.

Context: Default target: TARGET; requires a living entity.

Fields

Field
Default
Description

freeze-ticks

60

Configured freeze ticks, clamped to at least 0.

accumulate

false

Current implementation: false adds existing ticks; true replaces existing ticks.

Example

Behavior and limits

  • The historical accumulate option name is inverted relative to current implementation behavior.


fire

Purpose: Changes a living entity's fire ticks.

Context: Default target: TARGET; requires a living entity.

Fields

Field
Default
Description

fire-ticks

60

Configured fire ticks, clamped to at least 0.

accumulate

false

Current implementation: false adds existing ticks; true replaces existing ticks.

Example

Behavior and limits

  • The historical accumulate option name is inverted relative to current implementation behavior.


experience

Purpose: Gives raw experience points to a player.

Context: Default target: SOURCE; selected entity must be a player.

Fields

Field
Default
Description

amount

1

Points passed to Bukkit Player#giveExp; negative values follow platform behavior.

Example

Behavior and limits

  • This changes raw experience points, not a fixed number of levels.


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