🔌Integration and Targeting Abilities
Every registered ability on this page is documented as a complete reference entry. All entries also support the common ability fields from the Abilities page.
Registry keys on this page
nearby_entitiessummonmythic_skillsend_messageexecute_command
nearby_entities
Purpose: Finds nearby entities and runs children with each accepted entity as the new TARGET.
Context: Default base target: SOURCE; falls back to resolved location when the entity is unavailable.
Fields
radius
5
Default radius for all axes.
radius-x / radius-y / radius-z
radius
Per-axis radii.
max-targets
0
Maximum accepted entities; zero means unlimited.
include-source
false
Allow original source.
include-items
false
Allow dropped items.
include-non-living
false
Allow other non-living entities.
include-living
true
Allow living entities.
match-entity
match all
Match Entity rules for living candidates.
abilities
required
Nested abilities.
Example
Behavior and limits
Candidates are ordered nearest-first.
Child context location is updated to each selected target.
summon
Purpose: Spawns one living Bukkit entity and optionally assigns EnchantedMobs powers.
Context: Spawn location uses the resolved ability location.
Fields
entity
empty
Single Bukkit entity type.
entity-type
empty
Alias for entity.
entities
empty
Equal-probability entity list; takes priority.
max-health
-1
Set maximum health when positive.
health
-1
Set current health when positive.
attack-damage
-1
Set attack-damage base when non-negative.
set-target
unset
Context entity selector assigned as target to spawned mobs.
set-none-drops
false
Clear loot table, disable pickup, and set equipment drop chances to zero.
creeper.explosion-radius
-1
Creeper radius.
creeper.fuse-ticks
-1
Creeper max fuse.
creeper.powered
unset
Creeper charged state.
powers / power.list
empty
Explicit power-ID list.
power
empty
One additional power ID.
power-level / power.level
current level
Power level, minimum 1.
random-power-by-level / power.random-by-level
false
Generate random powers when no valid explicit power remains.
Example
Behavior and limits
The selected type must be spawnable and produce a living entity.
Valid explicit power IDs take priority over random generation.
mythic_skill
Purpose: Casts one or more MythicMobs skills.
Context: Caster is SOURCE; default target: TARGET and must exist.
Fields
skill
empty
Single skill used when skills is empty.
skills
empty
Ordered skill-name list.
power
1.0
MythicMobs skill power multiplier.
Example
Behavior and limits
Requires MythicMobs.
Target entity and resolved location are supplied to the integration.
send_message
Purpose: Sends one or more formatted messages to the source mob's current player target or nearby players.
Context: Target-player mode resolves the current player target of mob SOURCE; nearby mode searches around SOURCE.
Fields
mode
target-player
target-player or nearby.
radius
16
Nearby-player radius.
message
empty
Single message when messages is empty.
messages
empty
Message list.
Example
Behavior and limits
Recipient-aware parsing supports
{player},{target}, power variables, runtime placeholders, language parsing, and PlaceholderAPI.Offline or dead players are skipped.
execute_command
Purpose: Runs commands for the source mob's current player target or nearby players.
Context: Target-player mode resolves the current player target of mob SOURCE; nearby mode searches around SOURCE.
Fields
mode
target-player
target-player or nearby.
radius
16
Nearby-player search radius.
as-console
true
Run as console; false makes each recipient execute the command.
command
empty
Single command used when commands is empty.
commands
empty
Command list.
Example
Behavior and limits
A leading slash is removed.
Commands execute once per selected online, living player and support player/target/context placeholders.
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