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Conditional (1.2.0+)

Conditional

Executes the first matching ability branch.

Branches can check distance between SOURCE and TARGET, the target's potion effects, and a random chance. This is useful for configurable AI-like behavior such as choosing a potion by player distance.

type: conditional
cases:
  1:
    min-distance: 8
    target-has-potion: SLOWNESS
    abilities:
      1:
        type: launch_projectile
        entity-type: SPLASH_POTION
        potion: POISON
  2:
    max-distance: 3
    target-missing-potion: WEAKNESS
    random: 0.25
    match-entity:
      entity-types:
        - PLAYER
    abilities:
      1:
        type: launch_projectile
        entity-type: SPLASH_POTION
        potion: WEAKNESS
default:
  abilities:
    1:
      type: launch_projectile
      entity-type: SPLASH_POTION
      potion: INSTANT_DAMAGE

Field Details

cases: Ordered branches. The first branch whose conditions match will execute.

min-distance and max-distance: Distance range between the source and target.

distance: Compare-style distance condition.

match-entity: Entity matcher for the condition target. Uses the same format as power apply-rules.match-entity.

now-health and max-health: Compare-style health conditions for the condition target.

target-has-potion: Requires the checked target to already have this potion effect. Can be a string or list.

target-missing-potion: Requires the checked target to not have this potion effect. Can be a string or list.

condition-target: Entity used for potion checks. Supports SOURCE, TARGET, and SKILL. Defaults to TARGET.

random: Optional branch chance from 0 to 1.

default: Optional fallback branch when no case matches.

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