Delay
Last updated
Delays execution, then runs child abilities.
type: delay
ticks: 20
abilities:
1:
type: Sound
sound: ENTITY_ENDERMAN_SCREAMticks
Delay in ticks (20 ticks = 1 second).
ticks: 40delay
Legacy alias of ticks; used only when ticks is not set.
delay: 40abilities
Child actions to execute after delay.
Last updated
abilities:
1:
type: particle
particle: FLAME