Plays particle effects at location.
type: particle particle: FLAME count: 8 offset-x: 0.3 offset-y: 0.2 offset-z: 0.3 extra: 0
Default target: TARGET.
target: TARGET
particle: particle type.
particle: SMOKE
count: amount per play.
count: 30
offset-x / offset-y / offset-z: spread range.
offset-x: 0.5 offset-y: 1.0 offset-z: 0.5
extra: extra particle parameter (often speed).
block: block data for block particles.
item: item data for item particles.
color / size: color-based particles (for example DUST).
DUST
from / to: gradient color particles (for example DUST_COLOR_TRANSITION).
DUST_COLOR_TRANSITION
value / delay / duration: vibration-related parameters.
Last updated 4 months ago
extra: 0.01
particle: BLOCK block: STONE
particle: ITEM item: DIAMOND
particle: DUST color: "255,0,0" size: 1
from: "255,0,0" to: "0,0,255"
value: 1.0 delay: 20 duration: 40