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Sets the remaining air ticks of a living entity.
Use this ability for suffocation-style powers. The value is clamped between -20 and the entity's maximum air.
type: set_air
target: TARGET
amount: 0target: Entity whose air will be changed. Supports SOURCE, TARGET, and SKILL. Defaults to TARGET.
amount: New remaining air value, in ticks. Supports formulas with {level}, {air}, and {max-air}.
amount: '{air} - 20'20 ticks is about 1 second. Setting the value to 0 empties the oxygen bar; negative values can trigger drowning damage sooner.
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