For the complete documentation index, see llms.txt. This page is also available as Markdown.

🛠️Configuration files

The plugin generates the following configuration files, some of which will only be generated after you first use this feature.

  • items folder: stores saved item files.

  • languages folder: stores language message files.

These two folders are less critical. Focus on the following:

  • powers folder: stores all created power files.

  • config.yml: stores general plugin configuration.

  • player-power.yml: stores how player strength is calculated.

Config.yml file content

It is recommend that you view this file at GitHub, becuase Wiki's config.yml maybe not latest. Click here to view this file on Github.

# EnchantedMobs by @PQguanfang
#
# Read the Wiki here: https://enchantedmobs.superiormc.cn

debug: false
debug-categories:
  spawn: true
  projectile: true
  ability: true
# Require player has enchantedmobs.nodify permission to display.
display-spawn-message: false

optimize:
  enabled-projectile-tick: true
  enabled-entity-scanner-cache: true

config-files:
  language: 'en_US'
  # Premium version only.
  per-player-language: true
  force-parse-mini-message: true

debuild-item-method: 'LEGACY'

math:
  enabled: true

mob-power-generator:
  enabled: true
  ignore-custom-spawn: true
  default-level: '15~60'
  max-level: 400
  spawn-chance: '5~25'
  player-scan-range: 48
  disabled-worlds: []
  # Ghost, Slime and Ender Dragon are disabled by default and can not being changed.
  # All peaceful mobs are disabled by default and can not being changed.
  disabled-entity:
    entity-types:
      - WARDEN
      - WITHER

mob-display:
  name:
    format: '&6[{powers}] &f{mob}'
    separator: ', '
    max-show: 4
    more: '...(+{count})'
  bossbar:
    min-powers: 2
    keep-ticks: 20
    radius: 16
    color: 'RED'
    style: 'SOLID'
    title: '&c{entity} &7[{health}/{max-health}] &f{powers_full}'

mob-combat:
  # If true, damage between monsters will be cancelled.
  disable-powered-mob-friendly-fire: false
  # If true, dropped item by disarm ability will auto return back to player inventory if they are going to removed.
  disarm-auto-return-item: true

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