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βš”οΈCombat and Movement Abilities

Every registered ability on this page is documented as a complete reference entry. All entries also support the common ability fields from the Abilities page.

Registry keys on this page

  • explosion

  • lightning

  • damage_entity

  • damage_item

  • pull_target

  • pull_location

  • teleport_near_target

  • teleport

  • guardian_beam

  • sonic_boom

  • evoker_fangs

  • arrow_rain

  • creeper_stats

  • swap_health

  • swap_potion_effects

  • swap_locations


explosion

Purpose: Creates an explosion and an explosion-emitter particle at the resolved location.

Context: Default target: TARGET; selected target is supplied as the explosion source where supported.

Fields

Field
Default
Description

yield

2.0

Explosion strength.

set-fire

false

Whether the explosion may ignite blocks.

break-blocks

false

Whether the explosion may destroy blocks.

Example

Behavior and limits

  • Damage is wrapped as direct ability damage to avoid recursively firing the same power chain.


lightning

Purpose: Creates visual lightning strikes around a target and directly damages nearby living entities.

Context: Default target: TARGET; source defaults to SOURCE for damage attribution.

Fields

Field
Default
Description

count

2

Number of strike attempts, minimum 1.

radius

3.0

Horizontal random offset and nearby-damage radius.

damage

4.0

Damage applied near each strike.

Example

Behavior and limits

  • The lightning is visual; configured damage is applied separately.

  • Overlapping strike areas may damage the same entity more than once.


damage_entity

Purpose: Deals a separate direct-damage instance to a living entity.

Context: Default target: TARGET; source chooses damage attribution and defaults to SOURCE.

Fields

Field
Default
Description

amount

1

Damage amount; supports current/original trigger damage placeholders.

Example

Behavior and limits

  • Amount is clamped to at least zero.

  • Direct ability damage is guarded against recursive power triggering.


damage_item

Purpose: Damages equipped items in selected slots.

Context: Default target: TARGET; requires a living entity with equipment.

Fields

Field
Default
Description

amount

1

Durability damage; may use trigger damage placeholders.

slots

empty

MAIN_HAND, OFF_HAND, armor slots, or ARMOR.

mode

DIRECT

DIRECT edits item damage metadata; PAPER uses Paper item-damage behavior.

Example

Behavior and limits

  • Air, unbreakable, and non-damageable items are skipped.

  • Paper mode allows normal platform durability behavior such as Unbreaking and break events.


pull_target

Purpose: Pulls a target toward the source, pushes it away, or randomly chooses direction.

Context: Default target: TARGET; source defaults to SOURCE and acts as direction origin.

Fields

Field
Default
Description

direction

TOWARD

TOWARD, AWAY/AWAY_FROM_SOURCE, or RANDOM.

speed

strength or 1

Velocity magnitude.

strength

1

Legacy alias when speed is absent.

vertical

automatic

Exact Y velocity; when absent the implementation supplies a small upward component.

remove-powder-snow

false

Replace powder snow at target feet before moving.

Example

Behavior and limits

  • When source and target overlap, source look direction is used as fallback.


pull_location

Purpose: Moves a selected entity toward a resolved location.

Context: Default target: TARGET; requires target and destination in the same world.

Fields

Field
Default
Description

speed

strength or 1

Velocity magnitude.

strength

1

Alias used when speed is absent.

vertical

calculated

Optional exact Y velocity.

preserve-momentum

false

Add current X/Z velocity to the generated vector.

location

CONTEXT

Extended location selector and optional offsets.

Example

Behavior and limits

  • Non-positive speed, cross-world locations, or nearly identical positions are skipped.

  • When vertical is absent, Y comes from the normalized direction vector.


teleport_near_target

Purpose: Teleports a living entity to a random safe location near its current position.

Context: Default target: TARGET.

Fields

Field
Default
Description

min-radius

3.0

Minimum horizontal distance, at least 1.

max-radius

8.0

Maximum horizontal distance, at least min-radius.

max-tries

12

Random candidate attempts, minimum 1.

Example

Behavior and limits

  • Each candidate searches around its Y position for passable feet/head blocks over a solid block.

  • Yaw and pitch are preserved and teleporting uses scheduler-safe handling.


teleport

Purpose: Teleports a selected entity to an extended context or important player location.

Context: Default target: SOURCE; destination may use a normal location selector or an important-location mode.

Fields

Field
Default
Description

location

CONTEXT

Flat selector or nested section with target, owner, world, and offset.

location-owner / location.owner

selected entity

Entity used for player-specific destinations.

world / location.world

owner/context world

World used by WORLD_SPAWN.

offset.x/y/z or location.offset.x/y/z

0

Destination offset.

important locations

β€”

BED_SPAWN, RESPAWN, WORLD_SPAWN, MAIN_WORLD_SPAWN, LAST_DEATH, COMPASS_TARGET and documented aliases.

Example

Behavior and limits

  • Player-only destinations return no location for non-player owners.

  • Missing personal respawn falls back to current-world spawn.

  • Teleporting uses SchedulerUtil.teleport.


guardian_beam

Purpose: Displays a virtual guardian beam, waits for charge, then damages the target.

Context: Requires living SOURCE and living TARGET.

Fields

Field
Default
Description

range

18.0

Maximum distance at start and completion.

charge-ticks

30

Charge time, minimum 1.

damage

6.0

Final damage, minimum 0.

Example

Behavior and limits

  • Requires PacketEvents.

  • Damage is skipped if entities become invalid/dead, change world, or move out of range before completion.


sonic_boom

Purpose: Charges and fires a Warden-style sonic boom with particles, sound, damage, and knockback.

Context: Requires living SOURCE and living TARGET.

Fields

Field
Default
Description

range-xz

15

Horizontal range.

range-y

20

Maximum vertical difference.

charge-ticks

34

Delay before firing.

charge-volume / charge-pitch

3 / 1

Charge sound.

boom-volume / boom-pitch

3 / 1

Boom sound.

particle-extra-steps

7

Extra particle positions.

damage

10

Direct damage.

knockback-horizontal

2.5

Horizontal knockback multiplier.

knockback-vertical

0.5

Vertical-direction multiplier.

Example

Behavior and limits

  • Range and entity validity are checked again after charging.


evoker_fangs

Purpose: Creates vanilla evoker-fang attack patterns between source and target.

Context: Requires living SOURCE and living TARGET.

Fields

Field
Default
Description

damage

6.0

Damage stored on each fang for direct-damage handling.

close-range

3.0

Below this distance, ring patterns are used; otherwise a line pattern is used.

Example

Behavior and limits

  • Fangs search downward for solid ground.

  • The selected living source becomes fang owner.


arrow_rain

Purpose: Spawns downward-moving arrows in a random square above a target location.

Context: Default target: TARGET; source controls shooter attribution.

Fields

Field
Default
Description

count

10

Arrow count, minimum 1.

radius

4.0

Horizontal spread, minimum 0.1.

height

12.0

Spawn height, minimum 2.

spread

0.18

Random X/Z velocity spread.

damage

-1

Arrow base damage; negative keeps Bukkit default.

pierce-level

0

Pierce level, minimum 0.

critical

false

Critical flag.

Example

Behavior and limits

  • Arrow pickup is disabled.


creeper_stats

Purpose: Changes selected creeper properties.

Context: Default target: SOURCE; selected entity must be a creeper.

Fields

Field
Default
Description

explosion-radius

unchanged

New radius, minimum 0.

fuse-ticks

unchanged

New maximum fuse ticks, minimum 1.

powered

unchanged

Charged state.

Example

Behavior and limits

  • Only fields present in configuration are changed.


swap_health

Purpose: Swaps current health percentages between source and target.

Context: Requires living SOURCE and living TARGET; configurable selectors are not used by the shared implementation.

Fields

No type-specific fields.

Example

Behavior and limits

  • Absolute health is recalculated from each entity's own maximum.

  • Results are clamped above zero, so this ability does not directly kill either entity.


swap_potion_effects

Purpose: Transfers or swaps selected active potion effects between source and target.

Context: Uses common source and target; both must be different living entities.

Fields

Field
Default
Description

direction

SOURCE_TO_TARGET

SOURCE_TO_TARGET, TARGET_TO_SOURCE, or SWAP aliases.

potion

unset

Single effect selector.

potions

ALL

Effect selectors, including categories.

max-effects

-1

Maximum selected types; negative means unlimited.

Example

Behavior and limits

  • Transfer modes remove effects from origin and add them to destination.

  • Swap exchanges each selected effect type; one-sided effects move to the other entity.


swap_locations

Purpose: Swaps the locations of two entities.

Context: Uses common source and target selectors.

Fields

No type-specific fields.

Example

Behavior and limits

  • Entities must be distinct and in the same world.

  • Teleports use scheduler-safe handling.


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