For the complete documentation index, see llms.txt. This page is also available as Markdown.

πŸ”ŒIntegration and Targeting Abilities

Every registered ability on this page is documented as a complete reference entry. All entries also support the common ability fields from the Abilities page.

Registry keys on this page

  • nearby_entities

  • summon

  • mythic_skill

  • send_message

  • execute_command

  • execute_action

  • auto_fishing

  • disable_enchantments


nearby_entities

Purpose: Finds nearby entities and runs children with each accepted entity as the new TARGET.

Context: Default base target: SOURCE; falls back to resolved location when the entity is unavailable.

Fields

Field
Default
Description

radius

5

Default radius for all axes.

radius-x / radius-y / radius-z

radius

Per-axis radii.

max-targets

0

Maximum accepted entities; zero means unlimited.

include-source

false

Allow original source.

include-items

false

Allow dropped items.

include-non-living

false

Allow other non-living entities.

include-living

true

Allow living entities.

match-entity

match all

Match Entity rules for living candidates.

abilities

required

Nested abilities.

Example

Behavior and limits

  • Candidates are ordered nearest-first.

  • Child context location is updated to each selected target.


summon

Purpose: Spawns one living Bukkit entity and configures its basic stats.

Context: Spawn location uses the resolved ability location.

Fields

Field
Default
Description

entity

empty

Single Bukkit entity type.

entity-type

empty

Alias for entity.

entities

empty

Equal-probability entity list; takes priority.

max-health

-1

Set maximum health when positive.

health

-1

Set current health when positive.

attack-damage

-1

Set attack-damage base when non-negative.

set-target

unset

Context entity selector assigned as target to spawned mobs.

set-none-drops

false

Clear loot table, disable pickup, and set equipment drop chances to zero.

creeper.explosion-radius

-1

Creeper radius.

creeper.fuse-ticks

-1

Creeper max fuse.

creeper.powered

unset

Creeper charged state.

Example

Behavior and limits

  • The selected type must be spawnable and produce a living entity.

  • Unlike EnchantedMobs, this implementation does not assign EnchantedMobs power IDs.


mythic_skill

Purpose: Casts one or more MythicMobs skills.

Context: Caster is SOURCE; default target: TARGET and must exist.

Fields

Field
Default
Description

skill

empty

Single skill used when skills is empty.

skills

empty

Ordered skill-name list.

power

1.0

MythicMobs skill power multiplier.

Example

Behavior and limits

  • Requires MythicMobs.

  • Target entity and resolved location are supplied to the integration.


send_message

Purpose: Sends one or more formatted messages to context.player() or nearby players.

Context: Target-player mode uses the current player context; nearby mode searches around SOURCE.

Fields

Field
Default
Description

mode

target-player

target-player or nearby.

radius

16

Nearby-player radius.

message

empty

Single message when messages is empty.

messages

empty

Message list.

Example

Behavior and limits

  • Recipient-aware parsing supports {player}, {target}, level/context variables, language parsing, and PlaceholderAPI where available.

  • Offline or dead nearby players are skipped.


execute_command

Purpose: Runs commands for the source mob's current player target or nearby players.

Context: Target-player mode resolves the current player target of mob SOURCE; nearby mode searches around SOURCE.

Fields

Field
Default
Description

mode

target-player

target-player or nearby.

radius

16

Nearby-player search radius.

as-console

true

Run as console; false makes each recipient execute the command.

command

empty

Single command used when commands is empty.

commands

empty

Command list.

Example

Behavior and limits

  • A leading slash is removed.

  • Commands execute once per selected online, living player and support player/target/context placeholders.


execute_action

Purpose: Runs the shared ActionManager action format for a selected player.

Context: Default target: SOURCE; selected entity must be a player and actions must exist.

Fields

Field
Default
Description

target

SOURCE

Player selector.

actions

required

Nested shared action entries.

Example

Behavior and limits

  • Available action types and fields come from the shared action manager.

  • The child action context uses the selected player.


auto_fishing

Purpose: Automatically retrieves and recasts a fishing rod after a bite.

Context: Requires PlayerFishEvent.State.BITE and a captured main/off-hand fishing rod slot.

Fields

Field
Default
Description

retrieve-delay-ticks

5

Delay before retrieval, minimum 1.

recast-delay-ticks

10

Delay before recast, minimum 1.

method

LEGACY

LEGACY uses PacketEvents interaction; NMS uses the fishing NMS bridge.

Example

Behavior and limits

  • Player, hook, hand, and rod are revalidated before each action.

  • Legacy mode requires PacketEvents; NMS mode requires fishing-rod capability.


disable_enchantments

Purpose: Prevents matching enchantments on the same item from becoming active.

Context: Activation-only ability evaluated by the active-enchantment manager before normal trigger execution.

Fields

Field
Default
Description

enchantments

empty

String or list of case-insensitive glob patterns to disable.

exclude-enchantments

empty

Patterns exempted from disabling.

Example

Behavior and limits

  • Patterns are matched against logical file name, key value, and full namespaced key.

  • * matches any text and ? matches one character.

  • This ability does nothing when executed as a normal trigger ability; place it under activation abilities.


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