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🧾Trigger-data Conditions

Every registered condition on this page is documented as an independent reference entry. All entries also support the common condition fields documented on the Power Conditions page.

Registry keys on this page

  • damage_value

  • damage_cause

  • damage_origin

  • spawn_reason

  • combust_duration

  • regain_amount

  • explosion_yield

  • explosion_radius

  • target_reason

  • interaction_action

  • input_type

  • event_state

  • food_change

  • air_change

  • state_value

  • combust_origin

  • knockback_cause

  • knockback_reason

  • exhaustion_reason

  • villager_trade

  • cooldown

  • cooldown_material


damage_value

Purpose: Checks the current mutable damage result.

Context: Requires a damage-backed trigger and result.

Fields

Field
Default
Description

min / max

unbounded

Inclusive numeric range.

compare / value

unset

Alternative numeric comparison.

Example

Behavior and limits

  • When evaluated after earlier modifiers, it reads the already-modified result.

  • Unrelated triggers do not match.


damage_cause

Purpose: Matches the captured Bukkit EntityDamageEvent.DamageCause.

Context: Requires damage-cause event context.

Fields

Field
Default
Description

value

empty

Single damage-cause enum name.

values

empty

Accepted cause names.

Example

Behavior and limits

  • Matching is case-insensitive after the plugin's value normalization.

  • The condition fails when no damage cause is available.


damage_origin

Purpose: Classifies damage by its captured origin.

Context: Requires damage-origin context.

Fields

Field
Default
Description

value

ANY

ANY, ENTITY, BLOCK, or OTHER.

Example

Behavior and limits

  • OTHER means neither entity-origin nor block-origin.

  • Unknown values behave as ANY in the shared implementation.


spawn_reason

Purpose: Matches an entity's Bukkit spawn reason.

Context: Default target: TARGET; the selected entity must expose a spawn reason.

Fields

Field
Default
Description

target

TARGET

Entity selector.

reason

empty

Single CreatureSpawnEvent.SpawnReason.

reasons

empty

Accepted reason list.

Example

Behavior and limits

  • Values are compared with enum names.

  • The entity's stored spawn reason may be inspected outside the spawn trigger.


combust_duration

Purpose: Checks the current combustion-duration result.

Context: Requires a combust-event result.

Fields

Field
Default
Description

min / max

unbounded

Inclusive numeric range.

compare / value

unset

Alternative numeric comparison.

Example

Behavior and limits

  • When evaluated after earlier modifiers, it reads the already-modified result.

  • Unrelated triggers do not match.


regain_amount

Purpose: Checks the current health-regain result.

Context: Requires a regain-event result.

Fields

Field
Default
Description

min / max

unbounded

Inclusive numeric range.

compare / value

unset

Alternative numeric comparison.

Example

Behavior and limits

  • When evaluated after earlier modifiers, it reads the already-modified result.

  • Unrelated triggers do not match.


explosion_yield

Purpose: Checks the current explosion-yield result.

Context: Requires an entity-explosion result.

Fields

Field
Default
Description

min / max

unbounded

Inclusive numeric range.

compare / value

unset

Alternative numeric comparison.

Example

Behavior and limits

  • When evaluated after earlier modifiers, it reads the already-modified result.

  • Unrelated triggers do not match.


explosion_radius

Purpose: Checks the current primed-explosion radius.

Context: Requires an explosion-prime result.

Fields

Field
Default
Description

min / max

unbounded

Inclusive numeric range.

compare / value

unset

Alternative numeric comparison.

Example

Behavior and limits

  • When evaluated after earlier modifiers, it reads the already-modified result.

  • Unrelated triggers do not match.


target_reason

Purpose: Matches the captured Bukkit entity-target reason.

Context: Requires target/untag event context.

Fields

Field
Default
Description

value

empty

Single reason enum name.

values

empty

Accepted reason list.

Example

Behavior and limits

  • Matching is case-insensitive after normalization.

  • The condition fails when no target reason is present.


interaction_action

Purpose: Matches a PlayerInteractEvent.Action.

Context: Requires PlayerInteractEvent, normally from on-interact.

Fields

Field
Default
Description

action

empty

Single action enum name.

actions

empty

Accepted action list.

Example

Behavior and limits

  • At least one action is required.


input_type

Purpose: Matches active, newly pressed, or released Paper player-input controls.

Context: Requires PlayerInputEvent.

Fields

Field
Default
Description

input

empty

Single input: FORWARD, BACKWARD, LEFT, RIGHT, JUMP, SNEAK, or SPRINT.

inputs

empty

Accepted input list.

state

ACTIVE

ACTIVE, PRESSED, or RELEASED.

Example

Behavior and limits

  • PRESSED and RELEASED compare event input with the player's previous/current input state.

  • Unknown state values fall back to ACTIVE.


event_state

Purpose: Matches a PlayerFishEvent.State.

Context: Requires PlayerFishEvent, normally from on-fish.

Fields

Field
Default
Description

state

empty

Single fishing state.

states

empty

Accepted fishing-state list.

Example

Behavior and limits

  • At least one state is required.


food_change

Purpose: Checks the pending food-level delta.

Context: Requires FoodLevelChangeEvent for a player and a mutable food result.

Fields

Field
Default
Description

min / max

unbounded

Inclusive delta range; positive increases food and negative decreases it.

compare / value

unset

Alternative numeric comparison.

Example

Behavior and limits

  • The value is pending result food level minus the player's current food level.


air_change

Purpose: Checks the pending remaining-air delta.

Context: Requires EntityAirChangeEvent for a player and a mutable air result.

Fields

Field
Default
Description

min / max

unbounded

Inclusive delta range; positive increases air and negative decreases it.

compare / value

unset

Alternative numeric comparison.

Example

Behavior and limits

  • The value is the current mutable air result minus {previous_air}, captured before the event.

  • Earlier power modifiers affect the delta read here; unrelated triggers do not match.


state_value

Purpose: Reads a numeric state saved by the state ability that has not expired.

Context: Requires the same power, owner, key, and per-target settings used when the state was written.

Fields

Field
Default
Description

owner

SOURCE

Entity selector for the state owner. Use PLAYER when sharing player state across triggers.

key

default

State-pool name matching the state ability.

per-target

false

Whether the current target participates in the state key; must match the writer.

min / max

unbounded

Inclusive saved-state range. Missing and expired states read as 0.

compare / value

unset

Alternative numeric comparison.

Example

Behavior and limits

  • State is isolated by power ID, so another enchantment or custom item may safely reuse the same key.

  • A different owner, key, or per-target setting reads a different state pool.


combust_origin

Purpose: Matches whether combustion was caused by an entity, block, or other source.

Context: Requires EntityCombustEvent context.

Fields

Field
Default
Description

origin

empty

Single value: ENTITY, BLOCK, or OTHER.

origins

empty

Accepted origin list.

Example

Behavior and limits

  • Subclass checks distinguish EntityCombustByEntityEvent and EntityCombustByBlockEvent.


knockback_cause

Purpose: Matches Paper EntityKnockbackEvent.Cause.

Context: Requires EntityKnockbackEvent.

Fields

Field
Default
Description

cause / causes

empty

Accepted cause name(s).

reason / reasons

empty

Aliases merged into the same accepted set.

Example

Behavior and limits

  • At least one configured value is required.


knockback_reason

Purpose: Alias of knockback_cause.

Context: Requires EntityKnockbackEvent.

Fields

Field
Default
Description

cause / causes

empty

Accepted cause name(s).

reason / reasons

empty

Accepted aliases.

Example

Behavior and limits

  • Uses exactly the same implementation as knockback_cause.


exhaustion_reason

Purpose: Matches Bukkit EntityExhaustionEvent.ExhaustionReason.

Context: Requires EntityExhaustionEvent.

Fields

Field
Default
Description

reason

empty

Single reason.

reasons

empty

Accepted reason list.

Example

Behavior and limits

  • At least one reason is required.


villager_trade

Purpose: Distinguishes an actual villager trade from another Paper purchase event.

Context: Requires PlayerPurchaseEvent.

Fields

Field
Default
Description

value

true

true requires PlayerTradeEvent; false requires another purchase-event subtype.

Example

Behavior and limits

  • This checks the event subtype, not recipe contents.


cooldown

Purpose: Acquires a condition-scoped runtime cooldown and matches only when it can be acquired.

Context: Requires a non-null power context; with positive seconds it also requires SOURCE.

Fields

Field
Default
Description

seconds

0

Cooldown length in seconds; non-positive values always match.

Example

Behavior and limits

  • The key includes power identity and this condition's configuration path.

  • This condition changes state; it is not a read-only check.


cooldown_material

Purpose: Matches the material involved in Paper PlayerItemCooldownEvent.

Context: Requires PlayerItemCooldownEvent.

Fields

Field
Default
Description

material

empty

Single Bukkit material name or namespaced key.

materials

empty

Accepted material list.

Example

Behavior and limits

  • The event material is compared by enum name and uppercase namespaced key.


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