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🎣Fishing and Trading Modifiers

Every modifier on this page is documented independently. All entries also support the common modifier fields from the Power Modifiers page.

Registry keys on this page

  • trade_uses_return

  • trade_emerald_return

  • fishing_catch

  • fishing_extra_catch

  • fishing_replace_catch

  • fishing_smelt_catch

  • fishing_hook_timing


trade_uses_return

Purpose: Prevents a successful Paper purchase from increasing recipe uses.

Context: Requires PlayerPurchaseEvent.

Fields

No type-specific fields.

Example

Behavior and limits

  • Sets increaseTradeUses to false; it does not refund ingredients.


trade_emerald_return

Purpose: Returns emerald ingredients from a Paper purchase to the player.

Context: Requires PlayerPurchaseEvent.

Fields

No type-specific fields.

Example

Behavior and limits

  • Counts adjusted first ingredient plus remaining emerald ingredients.

  • Inventory overflow is dropped naturally at the player.


fishing_catch

Purpose: Multiplies the stack size of an item caught by fishing.

Context: Requires PlayerFishEvent whose caught entity is an item.

Fields

Field
Default
Description

multiplier

1

Catch amount multiplier, minimum 0.

Example

Behavior and limits

  • The rounded amount is at least 1 and at most the item's maximum stack size.


fishing_extra_catch

Purpose: Drops additional weighted ItemFormat rewards when a fish is caught.

Context: Requires PlayerFishEvent.State.CAUGHT_FISH.

Fields

Field
Default
Description

amount

0

Number of extra weighted selections.

items.<id>

required

Weighted ItemFormat child entry.

items.<id>.rate

1

Positive finite relative weight.

Example

Behavior and limits

  • Each selection is independent and may choose the same item again.

  • Rewards drop naturally at the hook location.


fishing_replace_catch

Purpose: Replaces a caught item with one randomly selected configured ItemFormat entry.

Context: Requires PlayerFishEvent whose caught entity is an item.

Fields

Field
Default
Description

items.<id>

required

Candidate ItemFormat entries; selection is equal probability.

Example

Behavior and limits

  • Entries are not weighted.

  • An empty/invalid item list leaves the catch unchanged.


fishing_smelt_catch

Purpose: Smelts a caught item in place when it has a cooking recipe.

Context: Requires PlayerFishEvent whose caught entity is an item.

Fields

No type-specific fields.

Example

Behavior and limits

  • Treasure and junk without a cooking result are unchanged.

  • The recipe cache is cleared when modifier types unload.


fishing_hook_timing

Purpose: Scales the fishing hook's minimum and maximum wait times.

Context: Requires PlayerFishEvent.

Fields

Field
Default
Description

multiplier

1

Wait-time multiplier, clamped to at least 0.05.

Example

Behavior and limits

  • Minimum wait is at least 1 tick.

  • Maximum wait is kept at least as large as the modified minimum.


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