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βš”οΈCombat, Damage, and Death Triggers

Use these triggers for outgoing attacks, incoming damage, healing, death, shields, and Paper combat actions.

Each trigger section below documents the runtime context created by the current implementation.

Context
Meaning

PLAYER

The player whose active enchantment is being evaluated.

SOURCE

The actor or owner responsible for the event.

SKILL

The direct carrier/intermediate entity, such as a projectile, hook, firework, or Warden.

TARGET

The final affected or inspected entity. It may be unavailable for some events.

BLOCK

The event block, when the trigger supplies one.

LOCATION

The main event location used by location-aware conditions and abilities.

TRIGGER_ITEM / TRIGGER_SLOT

The item and equipment slot that selected the active enchantment.

EVENT

The underlying Bukkit/Paper event. Trigger-specific state not copied into another field remains available through the event-aware implementation.

When a role is marked player, it resolves to the same entity as PLAYER. A missing role resolves to null; conditions or abilities requiring it will fail or skip safely.

on-attack

Runs when the enchanted player is responsible for entity damage, including attributable projectile or trident damage.

Context
Value

PLAYER / SOURCE

attacking player

SKILL

Direct damager: player, projectile, or trident

TARGET

Damaged entity

LOCATION

Target location

TRIGGER_ITEM / TRIGGER_SLOT

Main-hand weapon, or the firing weapon/slot recovered for a tracked projectile

Extra context

original_damage, damage_cause; mutable damage result

on-melee-attack

Runs only when the direct damager is the player.

Context
Value

PLAYER / SOURCE / SKILL

attacking player

TARGET

Damaged entity

LOCATION

Target location

TRIGGER_ITEM / TRIGGER_SLOT

Main-hand item / HAND

Extra context

original_damage, damage_cause; mutable damage result

on-damage

Runs when the enchanted player receives any damage, including environmental damage.

Context
Value

PLAYER / TARGET

damaged player

SOURCE

Resolved attacker/owner; missing for environmental damage

SKILL

Direct damager; player itself when there is no direct damager

LOCATION

Damaged player's location

Extra context

original_damage, damage_cause, damage_by_entity, damage_by_block; mutable damage result

on-damage-by-entity

Runs only when the enchanted player receives entity-caused damage.

Context
Value

PLAYER / TARGET

damaged player

SOURCE

Resolved attacker or projectile owner

SKILL

Direct damager

LOCATION

Damaged player's location

Extra context

original_damage, damage_cause, damage_by_entity=true; mutable damage result

on-kill

Runs when a player is recorded as the killer of an entity.

Context
Value

PLAYER / SOURCE / SKILL

killer

TARGET

killed entity

LOCATION

Killed entity's location

Extra context

original_experience; mutable dropped experience

on-death

Runs when the enchanted player dies.

Context
Value

PLAYER / TARGET

dead player

SOURCE / SKILL

killer, or missing when no player killer exists

LOCATION

Dead player's location

Extra context

original_experience, death drops; supports clear-drops and Paper revive-health behavior

on-regain

Runs when the enchanted player regains health.

Context
Value

PLAYER / SOURCE / SKILL / TARGET

healed player

Extra context

original_amount; mutable regain amount; regain reason remains on the event

on-combust

Runs when the enchanted player is set on fire.

Context
Value

PLAYER / SOURCE / SKILL / TARGET

burning player

Extra context

original_duration; mutable combustion duration; event subtype identifies the combustion origin

on-knockback

Runs for Paper's entity knockback event when the knocked entity is the enchanted player.

Context
Value

PLAYER / TARGET

knocked player

SOURCE / SKILL

Pushing entity for attack knockback; otherwise the player

Extra context

Knockback cause and vector remain available on the Paper event

on-attempt-smash-attack

Runs when a player attempts a Paper smash attack.

Context
Value

PLAYER / SOURCE / SKILL

attacking player

TARGET

Intended smash target

LOCATION

Target location

TRIGGER_ITEM / TRIGGER_SLOT

Event weapon / HAND

Extra behavior

Cancelling the power denies the smash attempt

on-lunge

Runs for Paper's entity lunge event when the entity is a player.

Context
Value

PLAYER / SOURCE / SKILL / TARGET

lunging player

TRIGGER_ITEM / TRIGGER_SLOT

Active-use item and hand, or the currently selected hand item

Extra context

Lunge-specific values remain on the Paper event

on-shield-block

Runs for incoming entity damage processed as a shield block.

Context
Value

PLAYER / TARGET

blocking player

SOURCE

Resolved attacker/owner

SKILL

Direct damager

LOCATION

Blocking player's location

TRIGGER_ITEM / TRIGGER_SLOT

Active shield and hand

Extra context

original_damage is the blocked amount; damage_cause; mutable damage result

on-shield-disable

Runs when Paper reports that a player's shield is disabled.

Context
Value

PLAYER / TARGET

player whose shield is disabled

SOURCE / SKILL

disabling damager

LOCATION

Player location

TRIGGER_ITEM / TRIGGER_SLOT

Active shield and hand

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