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⏱️Tick and Lifecycle Triggers

These triggers run periodically or when the player's active enchantment set changes.

Each trigger section below documents the runtime context created by the current implementation.

Context
Meaning

PLAYER

The player whose active enchantment is being evaluated.

SOURCE

The actor or owner responsible for the event.

SKILL

The direct carrier/intermediate entity, such as a projectile, hook, firework, or Warden.

TARGET

The final affected or inspected entity. It may be unavailable for some events.

BLOCK

The event block, when the trigger supplies one.

LOCATION

The main event location used by location-aware conditions and abilities.

TRIGGER_ITEM / TRIGGER_SLOT

The item and equipment slot that selected the active enchantment.

EVENT

The underlying Bukkit/Paper event. Trigger-specific state not copied into another field remains available through the event-aware implementation.

When a role is marked player, it resolves to the same entity as PLAYER. A missing role resolves to null; conditions or abilities requiring it will fail or skip safely.

on-tick

Runs periodically for each online player with an active enchantment. Configure the interval inside the trigger section:

powers:
  on-tick:
    interval: 20
    abilities: {}
Context
Value

PLAYER / SOURCE / SKILL / TARGET

player

BLOCK

Block at the player's current location

TICK

Current runtime tick

Extra behavior

interval is clamped to at least 1 tick

on-target-tick

Runs periodically when the player is looking at an entity found by a 32-block entity ray trace.

Context
Value

PLAYER / SOURCE / SKILL

player

TARGET

Entity currently hit by the ray trace

LOCATION / BLOCK

Target location and the block at that location

TICK

Current runtime tick

Extra behavior

Does not run when no entity is found; supports interval

on-spawn

Runs one tick after a player joins, and also one tick after a player respawns.

Context
Value

PLAYER / SOURCE / SKILL / TARGET

player

LOCATION

Respawn location for the respawn path; normal player location on join

BLOCK

Block at the resolved location

Extra behavior

This is a player lifecycle trigger, not a generic entity-spawn trigger

on-respawn

Runs one tick after PlayerRespawnEvent.

Context
Value

PLAYER / SOURCE / SKILL / TARGET

respawning player

LOCATION

Respawn location

BLOCK

Block at the respawn location

on-activate

Runs when an enchantment becomes active in an eligible equipment slot.

Context
Value

PLAYER / SOURCE / SKILL / TARGET

player

BLOCK

Block at the player's location

TRIGGER_ITEM

Item containing the enchantment that became active

TRIGGER_SLOT

Slot in which it became active

Extra behavior

Executes specifically for the transitioning enchantment

on-deactivate

Runs when an enchantment stops being active.

Context
Value

PLAYER / SOURCE / SKILL / TARGET

player

BLOCK

Block at the player's location

TRIGGER_ITEM

Previous item containing the enchantment

TRIGGER_SLOT

Slot from which it became inactive

Extra behavior

Executes specifically for the transitioning enchantment

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