β±οΈTick and Lifecycle Triggers
These triggers run periodically or when the player's active enchantment set changes.
Each trigger section below documents the runtime context created by the current implementation.
PLAYER
The player whose active enchantment is being evaluated.
SOURCE
The actor or owner responsible for the event.
SKILL
The direct carrier/intermediate entity, such as a projectile, hook, firework, or Warden.
TARGET
The final affected or inspected entity. It may be unavailable for some events.
BLOCK
The event block, when the trigger supplies one.
LOCATION
The main event location used by location-aware conditions and abilities.
TRIGGER_ITEM / TRIGGER_SLOT
The item and equipment slot that selected the active enchantment.
EVENT
The underlying Bukkit/Paper event. Trigger-specific state not copied into another field remains available through the event-aware implementation.
When a role is marked player, it resolves to the same entity as PLAYER. A missing role resolves to null; conditions or abilities requiring it will fail or skip safely.
on-tick
Runs periodically for each online player with an active enchantment. Configure the interval inside the trigger section:
powers:
on-tick:
interval: 20
abilities: {}PLAYER / SOURCE / SKILL / TARGET
player
BLOCK
Block at the player's current location
TICK
Current runtime tick
Extra behavior
interval is clamped to at least 1 tick
on-target-tick
Runs periodically when the player is looking at an entity found by a 32-block entity ray trace.
PLAYER / SOURCE / SKILL
player
TARGET
Entity currently hit by the ray trace
LOCATION / BLOCK
Target location and the block at that location
TICK
Current runtime tick
Extra behavior
Does not run when no entity is found; supports interval
on-spawn
Runs one tick after a player joins, and also one tick after a player respawns.
PLAYER / SOURCE / SKILL / TARGET
player
LOCATION
Respawn location for the respawn path; normal player location on join
BLOCK
Block at the resolved location
Extra behavior
This is a player lifecycle trigger, not a generic entity-spawn trigger
on-respawn
Runs one tick after PlayerRespawnEvent.
PLAYER / SOURCE / SKILL / TARGET
respawning player
LOCATION
Respawn location
BLOCK
Block at the respawn location
on-activate
Runs when an enchantment becomes active in an eligible equipment slot.
PLAYER / SOURCE / SKILL / TARGET
player
BLOCK
Block at the player's location
TRIGGER_ITEM
Item containing the enchantment that became active
TRIGGER_SLOT
Slot in which it became active
Extra behavior
Executes specifically for the transitioning enchantment
on-deactivate
Runs when an enchantment stops being active.
PLAYER / SOURCE / SKILL / TARGET
player
BLOCK
Block at the player's location
TRIGGER_ITEM
Previous item containing the enchantment
TRIGGER_SLOT
Slot from which it became inactive
Extra behavior
Executes specifically for the transitioning enchantment
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