πMenu Types
Built-in menus are stored in plugins/EnchantmentReform/menus/. Except for settings.yml, each YAML file name is also its menu ID and can be opened with:
/enchantmentreform menu <menu-id>The console must specify an online player: enchantmentreform menu <menu-id> <player> [skill-id|attribute-id]. For example, enchantmentreform menu main Steve or enchantmentreform menu skill-detail Steve mining. Player command syntax is unchanged. Menu enablement and permission checks apply to the target player. Console Tab completion suggests enabled menus, online players, and detail IDs.
Names, descriptions, materials, layouts, and buttons are configurable. Run /enchantmentreform reload after editing them.
Reading guide: Built-in Menu Options and Placeholders explains each YAML option and dynamic text value; Free Menu Configuration provides reusable layout examples; Menu Actions lists both action formats, their parameters, and where they work.
Built-in menus
main
main.yml
The default hub for skills, attributes, attribute allocation, and the enchantment catalogue.
/enchantmentreform menu main
enchantment-info
enchantment-info.yml
Lists enchantments with level descriptions, rarity, weight, and supported items. It can filter by rarity and item type.
/enchantmentreform menu enchantment-info
skill-info
skill-info.yml
Lists skills with their level, XP, progress, and number of XP sources.
/enchantmentreform menu skill-info
skill-detail
skill-detail.yml
Shows one skill and switches between its XP sources and level-reward path. It also lists available attributes.
Click a skill, or use /enchantmentreform menu skill-detail <skill-id>
attribute-info
attribute-info.yml
A read-only attribute overview with base values, final values, effects, and modifier counts.
/enchantmentreform menu attribute-info
attribute-detail
attribute-detail.yml
Shows one attribute's modifiers, effective-level controls, upgrade requirements, and upgrade control.
Click an attribute, or use /enchantmentreform menu attribute-detail <attribute-id>
attribute-allocation
attribute-allocation.yml
The global attribute-allocation entry point, including before/after values, prices, and requirements.
/enchantmentreform menu attribute-allocation
Free menus
You can add any .yml file to menus/. Its file name is registered automatically as the menu ID; for example, profile.yml is opened with /enchantmentreform menu profile.
A free menu can contain static buttons and skills or attributes content regions. Actions can open another menu, open a skill or attribute detail, change pages, refresh or close the inventory, allocate attribute points, or run a command. See Free Menu Configuration for the complete layout, content-region, placeholder, and action formats.
enchantment-info, skill-detail, and attribute-detail use dedicated YAML formats. Their buttons actions differ from free-menu items actions; see Menu Actions.
Shared settings
settings.yml is not an openable menu. It contains settings shared by every menu:
anti-dupe-checker
true
Enables the GUI anti-duplication check. Keep it enabled unless troubleshooting a compatibility problem.
Data sources
Skill menus read
skills/*.yml; the complete skill module must also be enabled atconfig.yml -> modules.skills.Attribute menus read
attributes/*.yml. Theshow-in-attribute-gui,skill-menu.show, andallocation.show-in-menuoptions control visibility in their respective menus.The enchantment catalogue reads registered vanilla and custom enchantments.
Menu text supports language placeholders, color codes, and the dynamic placeholders supplied by that menu.
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