π§ Logical Rules
Rules on this page
Default AND behavior
match-entity:
monster: true
entity-types:
- ZOMBIE
- HUSK
entity-health:
max: 20none
any
Alternative by integration
not
Reject several categories
Combining AND, OR, and NOT
Multiple requirements in one alternative
Inverting a single rule
Missing entities and living-entity restriction
Optional keys and fail-open behavior
Example: nearby hostile selection
Example: custom boss or high-health vanilla mob
Debugging nested matchers
Common mistakes
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